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Off Center

Off Center

By Off Center, a Podcast from the Center For Digital Narrative

Off Center is a podcast series from the Center for Digital Narrative, a Norwegian Center of Research Excellence at the University of Bergen, Norway. In each episode, host Scott Rettberg and a guest delve into a topic revolving around digital storytelling and its effect on contemporary culture. The biweekly podcast series covers academic research on digital narratives in electronic literature, computer games, social media, computational narrative systems, AI, XR and more in an enjoyable and understandable way.
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Episode 1: Introducing the Center for Digital Narrative, with Jill Walker Rettberg

Off CenterAug 02, 2023

00:00
28:37
Episode 18: Speculative Design with Sarah Edmands Martin

Episode 18: Speculative Design with Sarah Edmands Martin

This time on Off Center, Scott Rettberg is joined by Sarah Edmands Martin, a designer and researcher at the University of Notre Dame. Her research takes place at the intersection of visual communication design, critical fabulation, and media aesthetics. In this episode they discuss speculative design. 


References

Bierut, M. 2015. How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world change the world. United Kingdom: Thames & Hudson. 

Berry, Anne, H., & Sarah Edmands Martin. 2020-2021. Ongoing Matter. Exhibitions at The Galleries at CSA, College of Liberal Arts and Social Sciences, Cleveland State University, and The Cook Center Galleries, Maxwell Hall, Indiana University.  

Jagoda, Patrick, & Sarah Edmands Martin. In Progress. Otherworldly Games: An Atlas of Possible Realities. 

Apr 23, 202435:45
Episode 17: Transgressive Games and Understanding Male Gamers with Kristine Jørgensen

Episode 17: Transgressive Games and Understanding Male Gamers with Kristine Jørgensen

Welcome back to a new episode of Off Center. In this episode Scott Rettberg is joined by Kristine Jørgensen, professor of media studies and PI at the Center for Digital Narrative. They talk about male gaming culture, transgressive games, and understanding male gamers. 

Sign up for ⁠⁠⁠⁠⁠the CDN newsletter⁠⁠⁠⁠⁠ here.  

References (in order of appearance)

Espen, Aarseth. 1997. Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press. 

Smith, Paul, & Howard, Steve. 1987. Bride of Frankenstein. 39 Steps.  

US Army. 2015. America’s Army: Proving Grounds. US Army. https://store.steampowered.com/app/203290/Americas_Army_Proving_Grounds/

11 Bit Studios. 2014. This war of mine. 11 Bit Studios.  https://store.steampowered.com/app/282070/This_War_of_Mine/

Destructive Creations. 2015. Hatred. Destructive Creations.  https://store.steampowered.com/app/341940/Hatred/

DMA Design. 1997. Grand Theft Auto. BMG Interactive.  

Mortensen, Torill Elvira & Jørgensen, Kristine. 2020. “The Carnivalesque Aesthetics of Games” In The Paradox of Transgression in Games. Routledge.  

Den Norske Forfatterforening. February 8, 2024. “Enighet om KI-appendiks" Den Norske Forfatterforening, retrieved on April 3, 2024, from https://www.forfatterforeningen.no/artikkel/enighet-om-ki-appendiks/

Bjørkelo, Kristian, A. 2020. “Elves are Jews with Pointy Ears and Gay Magic”: White Nationalist Readings of The Elder Scrolls V: Skyrim. The International Journal of Computer Game Research, 20(3). https://gamestudies.org/2003/articles/bjorkelo.  

Bethesda Game Studios. 2011. The Elder Scrolls V: Skyrim. Bethesda Softworks. 

Blizzard Entertainment. 2004. World of Warcraft. Blizzard Entertainment. https://worldofwarcraft.blizzard.com/en-us/

Black Isle Studios. 1999. Planescape: Torment. Beamdog. https://planescape.com/

Apr 09, 202448:48
Episode 16: Alternate Reality Games with Patrick Jagoda

Episode 16: Alternate Reality Games with Patrick Jagoda

Scott Rettberg and Patrick Jagoda, professor at the university of Chicago, and cofounder of the Game Changer Chicago Design Lab and the Transmedia Story Lab, talk about alternate reality games and transmedia storytelling in this episode of Off Center. They talk about games Patrick has been working on. 


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References (in order of appearance)

Spielberg, Steven, director. 2001. A.I. Artificial Intelligence. Warner Bros. Pictures. 2 hr., 26 min. 

Gilliam, Melissa, director. 2013. The Source. Game Changer Chicago Design Lab. Alternate reality game. http://www.patrickjagoda.com/projects/the-source

Jagoda, Patrick, & Coleman, Heidi, directors. 2022. Cene. Fourcast Lab. Alternate reality game. https://fourcastlab.com/cene/

Jagoda, Patrick, & Bennett, Ireashia, & Sparrow, Ashlyn. 2022. Transmedia Stories: Narrative Methods for Public Health and Social Justice. Stanford University Press. https://transmediastories.org/.  

Slade, D, director. 2018. Black Mirror: Bandersnatch. House of Tomorrow. Netflix. 1 hr, 30 min. https://www.netflix.com/no-en/title/80988062.  

Coleman, Heidi, & Jagoda, Patrick, directors. 2023. Encounter. Fourcast Lab. Alternate reality game. https://fourcastlab.com/encounter/


Mar 26, 202443:06
Episode 15: Surveillance Microcosms with Mathias Klang

Episode 15: Surveillance Microcosms with Mathias Klang

A new episode of Off Center in which Scott and Mathias Klang, a lawyer and professor at Fordham University, talk about surveillance microcosms and how spying is shaping our lives.  

In this episode, Scott and Jhave, a previous guest on Off Center, give the first 5-minute AI update.

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References

Rettberg, Jill Walker. 2024. Machine Vision: How Algorithms Are Changing the Way We See the World. Cambridge, UK: Polity Press. 

Bentham, Jeremy, 1748-1832. 1995. The Panopticon Writings. London; New York: Verso. 

Orwell, George. 1949. 1984. England: Secker & Warburg. 

Foucault, Michel. 1977. Discipline and Punish: The Birth of the Prison. New York: Pantheon Books. 

Suno Inc. 2024. Suno AI. https://www.suno.ai/

Johnston, D. J. 2018. ReRites. Anteism Books. https://glia.ca/rerites/

Forsgren, Seth & Hayk Martiros. 2022. Riffusion. https://www.riffusion.com/.  

sp0n, Inc. 2017. Citizen. Android & iOS. 

Mar 12, 202438:04
Episode 14: Machine Vision with Jill Walker Rettberg 

Episode 14: Machine Vision with Jill Walker Rettberg 

In this second episode of season two, Scott is joined by Jill Walker Rettberg, co-director of the Center for Digital Narrative to talk about her book on Machine Vision and how algorithms are changing the way we see the world. 

Sign up for ⁠⁠the CDN newsletter⁠⁠ here. References

Rettberg, Jill Walker. 2024. Machine Vision: How Algorithms Are Changing the Way We See the World. Cambridge, UK: Polity Press. 

Vertov, Dziga, director. 1929. Man with a Movie Camera. All-Ukrainian Photo Cinema Administration. 68 minutes. https://en.wikipedia.org/wiki/File:Man_With_A_Movie_Camera_(Dziga_Vertov,_1929).webm  

Hayles, N. Katherine. 1999. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics. Chicago: University of Chicago Press. 

Ring LLC. 2017. Neighbors by Ring. Android & iOS.

Shusterman, Neal. 2018. Thunderhead. Simon & Schuster. Kronman, Linda. 2019. The deception of an infinite view – exploring machine vision in digital art. BCS Learning and Development Ltd. http://dx.doi.org/10.14236/ewic/POM19.11.

Feb 27, 202442:25
Episode 13: Creative AI with David Jhave Johnston

Episode 13: Creative AI with David Jhave Johnston

Episode 13: Creative AI with David Jhave Johnston

In this first episode of season two, Scott is joined by David Jhave Johnston, digital poet, videographer, and motion graphics artist. Together they talk about digital poetry, cyborg authorship, and the use of AI for content creation.

Sign up for ⁠the CDN newsletter⁠ here. References

Johnston, D. J. 2016. Aesthetic Animism: Digital Poetry’s Ontological Implications. The MIT Press. https://mitpress.mit.edu/9780262034517/aesthetic-animism/.

Johnston, D. J. 2018. ReRites. Anteism Books. https://glia.ca/rerites/.

Open AI.  n.d. “ChatGPT,” https://chat.openai.com/.

Google Deepmind. n.d. “Gemini.” Gemini, https://www.gemini.com/.

23andMe Holding Co. n.d. “23andMe,” https://www.23andme.com/en-int/.

Johnston, D. J. 2023. “Identity Upgrade Series”, https://glia.ca/.

Karp, A. C. July 25, 2023. “Our Oppenheimer Moment: The Creation of A.I. Weapons.” The New York Times, https://www.nytimes.com/2023/07/25/opinion/karp-palantir-artificial-intelligence.html.

Luckey, P. 2017. “Command and Control.” Anduril, https://www.anduril.com/command-and-control/.

Suchman, L. 2023. “The Uncontroversial ‘thingness’ of AI.” Big Data & Society 10, no. 2 (July). https://doi.org/10.1177/20539517231206794.

Reardon. S. 2023. “FDA Approves First CRISPR Gene Editing Treatment for Sickle Cell Disease”. Last modified December 8, 2023. Scientific American. https://www.scientificamerican.com/article/fda-approves-first-crispr-gene-editing-treatment-for-sickle-cell-disease/.

Altae-Tran, H., Kannan, S., et al. 2023. Uncovering the functional diversity of rare CRISPR-Cas systems with deep terascale clustering. Science. DOI: 10.1126/science.adi1910.

Lovelock, J. 2019. Novacene: The Coming Age of Hyperintelligence. Penguin Books Limited.

Kurzweil, R. 2005. The Singularity Is Near: When Humans Transcend Biology. Viking.

Kurzweil, R. 2000. “Ray Kurzweil’s Cybernetic Poet: HOW IT WORKS”. [Poetry machine]. https://www.kurzweilcyberart.com/poetry/rkcp_how_it_works.php.

Feb 13, 202448:07
Episode 12: Existential Transformative Game Design with Doris Rusch

Episode 12: Existential Transformative Game Design with Doris Rusch

Welcome back to the final episode of the first season of the podcast ‘Off Center’. In this episode, Scott Rettberg is joined by video game designer Doris Rusch, professor at Uppsala University. They talk about Doris' journey in game design and the creation of existential games for the soul.  

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We will be back in February 2024 with a new season.

 

References

Thatgamecompany. 2012. Journey. Sony Computer Entertainment.  

Fullerton, T. 2017. Walden, a game. USC Games. 

Play for Change. 2017. Blood Myth.  

Rusch, D. C., & Phelps, A. 2021. The Witch's Way. [Twine].  

Klimas, C. 2009. Twine. https://twinery.org/

Rusch, D. C. 2012. Zombie Yoga. [Kinect].  

Jan 02, 202439:27
Episode 11: Filmmaking and Combinatory Cinema with Roderick Coover

Episode 11: Filmmaking and Combinatory Cinema with Roderick Coover

Scott Rettberg is back with a new episode of the podcast Off Center. This time he is joined by Roderick Coover to discuss filmmaking with the use of databases and combinatory cinema projects they collaborate on.  

Sign up for ⁠the CDN newsletter⁠ here. References

Coover, R. 1999. A Harvest in Burgundy. [first exhibited at Midway Studios Chicago].

Coover, R. 2010. Canyonlands: Edward Abbey and the Great American Desert. Unknown Territories LTD.

Coover, R., & Rettberg, S. 2014. Toxi•City: A Climate Change Narrative. [Recombinatory narrative film].

Coover, R., & Rettberg, S. 2015. “The Last Volcano / Det siste utbruddet.” Hyperrhiz: New Media Cultures, 12. doi:10.20415/hyp/012.me02

Coover, R., Montfort, N., & Rettberg, S. 2012. Three Rails Live. [Combinatory narrative film].

Coover, R., & Hafertepe, C. 2013. Estuary. [Large format book].

Long, L., Rettberg, S., & Coover, R. et al. 2015. Hearts and Minds: The Interrogations Project. Unknown Territories LTD. [Interactive virtual reality narrative].

Dec 19, 202336:15
Episode 10: Immersive Storytelling in Augmented Reality and Virtual Reality with Caitlin Fisher

Episode 10: Immersive Storytelling in Augmented Reality and Virtual Reality with Caitlin Fisher

In this episode, Scott Rettberg is joined by immersive storyteller Caitlin Fisher, director of York University's Immersive Storytelling Lab. They discuss topics such as augmented and virtual reality, electronic literature, future cinema, and emerging technology. 

Sign up for ⁠the CDN newsletter⁠ here. References

Eastgate Systems. 1987. Storyspace. http://www.eastgate.com/storyspace/

Fisher, C. 2001. These Waves of Girls. Web. https://www.yorku.ca/caitlin/waves/  

Arellano, R. 1996. Sunshine ’69. [Hypertext]. Web. SonicNet. https://bobbyrabyd.github.io/Sunshine69/noflash.html.  

Humphrey, A., Fisher, C., Hoffman, S. J., & Ulit-Destajo, L. 2021. Shadowpox: The Antibody Politic. [Motion-tracked interactive projections]. At the Immune Nations exhibition at McMaster Museum of Art. 

Hoffman, S. J. & Fisher, C. 2023. Mobilizing the arts for global health: a virtual museum of antimicrobial resistance. [VR museum].  

Dec 05, 202339:52
Episode 9: Hypertext as Technology and Literature with Robert Arellano

Episode 9: Hypertext as Technology and Literature with Robert Arellano

In this episode, Scott Rettberg is joined by novelist and professor of Emerging Media and Digital Art at Southern Oregon University, Robert Arellano. They discuss the history of hypertext and Robert’s breakthrough hypertext novel.

Sign up for ⁠the CDN newsletter⁠ here. References

Coover, Robert. 1992. “The end of Books”. Essay. New York Times. https://archive.nytimes.com/www.nytimes.com/books/98/09/27/specials/coover-end.html.

Coover, Robert. 2023. Open House. OR Books.

Coover, Robert. 1993. “Hyperfiction: Novels for the Computer”. Essay. New York Times. https://archive.nytimes.com/www.nytimes.com/books/98/09/27/specials/coover-hyperfiction.html?_r=4.

Gillespie, W., Rettberg, S., Stratton, D., & Marquadt, F. 1999. The Unknown. [Hypertext fiction]. Web. http://unknownhypertext.com/.

ELMCIP. n. d. “TP21CL” https://elmcip.net/event/technology-platforms-21st-century-literature.

Arellano, R. 1996. Sunshine ’69. [Hypertext]. Web. SonicNet. https://bobbyrabyd.github.io/Sunshine69/noflash.html.

Eastgate Systems. 1987. Storyspace. http://www.eastgate.com/storyspace/.

Klimas, C. 2009. Twine. https://twinery.org/.

Jackson, S. 1995. Patchwork Girl. [Hypertext]. Eastgate Systems.

Arellano, R. 2001. Fast Eddie: King of the Bees. Akashic Books.

Arellano, R. 2009. Havana Lunar. Akashic Books.

Rettberg, S. 2018. Electronic literature. John Wiley & Sons.

Coover, R. 1992. Hypertext Hotel. [Hypertext]. MOO.

Landow, G. P. 1992. Hypertext: The convergence of contemporary critical theory and technology. Johns Hopkins University Press.

 

Nov 24, 202346:46
Episode 8: Fanfiction as a Form of Digital Narrativity with Flourish Klink

Episode 8: Fanfiction as a Form of Digital Narrativity with Flourish Klink

In this episode, Scott Rettberg is joined by Flourish Klink, one of the ‘Fansplaining’ podcast hosts to discuss the world of fandoms and the creation of fanfiction about books, movies, shows, and celebrities.  

Sign up for ⁠the CDN newsletter⁠ here. References

Klink, F., & Minkel, E. 2015-. Fansplaining. Podcast. https://www.fansplaining.com/episodes.

Rowling, J. K. 1998. Harry Potter and the sorcerer's stone. New York: Arthur A. Levine Books.

Jenkins, H. 2006. Convergence culture: Where old and new media collide. New York University Press.

Jenkins, H. 1992. Textual Poachers. Routledge.

Andem, J. 2015-2017. Skam. NRK.

Lucas, G. 1999. Star Wars: Episode I: The phantom menace. 20th Century Fox.

Kripke, E. 2005-2020. Supernatural. Warner Bros. Television.

Crane, D, & Kauffman, M. 1994-2004. Friends. Warner Bros. Television.

Frank Baum, L. 1990. The wonderful wizard of Oz. George M. Hill Company.

Doyle, A. C. 1888. A study in Scarlet. Ward Lock & Co.

Richardson, S. 1740. Pamela; or, Virtue Rewarded. Messrs Rivington & Osborn.

Fielding, H. 1741. An apology for the life of Mrs. Shamela Andrews. A. Dodd.

Shazeer, N., & De Freitas, D. 2022. Character.ai. https://beta.character.ai/.

Finger, B. 1939. Detective Comics 27. DC Comics.

Huffman, S., Swartz, A., & Ohanian, A. 2005. Reddit. https://www.reddit.com/.

Lau, A., & Yuen, I. 2006. Wattpad. https://www.wattpad.com/.

Google LLC. 2005. YouTube. https://www.youtube.com/.

ByteDance. 2016. TikTok. https://www.tiktok.com/en/.

James, E.L. 2011. Fifty shades of Grey. Vintage Books.

Gabaldon, D. 1991. Outlander. Delacorte Books.

Newman, S., Webber, C. E., & Wilson, D. 1963-1989. Doctor Who. BBC Studios.

Brontë, C. 1847. Jane Eyre. Smith, Elder & Co.

Roddenberry, G. 1966-1969. Star Trek: The Original Series. Paramount Television.

Carter, C. 1993-. The X-Files. FOX.

Nov 07, 202342:58
Episode 7: Computational Narrative Systems and Platform Studies with Nick Montfort

Episode 7: Computational Narrative Systems and Platform Studies with Nick Montfort

Scott Rettberg is this time joined by Center for Digital Narrative PI Nick Montfort. Together they dive into topics such as computational narrative systems, platform studies, and interactive fiction. 

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References

Infocom. 1977. Zork. Personal Software. PDP-10 mainframe computer. https://www.pcjs.org/software/pcx86/game/infocom/zork1/

Infocom. 1982. Deadline. Interactive fiction detective video game. Various platforms. 

Infocom. 1984. The Hitchhiker's guide to the Galaxy. Interactive fiction video game. Various platforms. 

Infocom. 1987. Bureaucracy. Interactive fiction video game. Various platforms. 

Montfort, N. 1999. Winchester's Nightmare: A Novel Machine. Interactive fiction. Web edition: https://nickm.com/if/parchment/index.html?story=stories/winchest.z8.js.  

Montfort, N. 2005. Twisty Little Passages: An approach to interactive fiction. MIT Press. 

Montfort, N. 2006. Ad Verbum. Interactive fiction. Web edition: https://nickm.com/if/parchment/index.html?story=stories/adverbum.z5.js

Wardrip-Fruin, N., & Montfort, N. 2003. The New Media Reader. MIT Press. 

Hayles, K., Montfort, N., Rettberg, S., & Strickland, S. 2006. Electronic Literature Collection: Volume 1. https://collection.eliterature.org/1/

Montfort, N., & Bogost, I. 2020. Racing the Beam: The Atari video computer system. MIT Press. 

Rowberry, S. P. 2022. Four Shades of Gray: The Amazon Kindle platform. MIT Press. 

Chandler, O., & Chandler, E. K. 2006. Goodreads. Social network site. https://www.goodreads.com/

Custodio, A. 2020. Who are you? Nintendo's Game Boy advance platform. MIT Press.  

Montfort, N. 2023. “Why I Am Not an Algorist.” In Poème Objkt Sbjkt, Paris: Librairie Galerie Métamorphoses, pp. 126–131. 

Montfort, N. 2008. ppg256. (Perl Poetry Generator in 256 characters) series. https://collection.eliterature.org/2/works/montfort_ppg256/ppg256.html

Stephens, P. 2015. The Poetics of Information Overload: From Gertrude Stein to Conceptual Writing. University of Minnesota Press. 

Stephens, P. 2020. Absence of cCutter: Minimal Writing as Art and lLterature. MIT Press. 

University of Bergen. n. d. “Center for Digital Narrative.” https://www.uib.no/en/cdn

OpenAI. 2023. ChatGPT [Large language model]. https://chat.openai.com/chat

Meehan, J. 1976. Tale-Spin. A program that writes simple stories. 

Oct 24, 202344:04
Episode 6: Gendered AI and Editorial Labour in Digital Culture with Lai-Tze Fan

Episode 6: Gendered AI and Editorial Labour in Digital Culture with Lai-Tze Fan

In this episode of ‘Off Center’ Scott Rettberg is joined by Lai-Tze Fan to discuss gendered AI voice assistance, editorial labour, and her online collaborative works.  

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References

Urban One. 1997. “AsianAvenue”. (Currently redirected to https://blackplanet.com/)  

America Online. 1996. “ICQ”. https://icq.com/.  

Microsoft. 1995. “MSN”. https://www.msn.com/

The Digital Review. 2022. “The Digital Review, issue 01.” https://thedigitalreview.com/

Electronic Book Review. n. d. “Electronic Book Review.” https://electronicbookreview.com/

Unity Technologies. 2005. “Unity.” https://unity.com/

Fan, Lai-Tze. 2023. Reverse engineering the gendered design of Amazon’s Alexa: Methods in testing closed-source code in grey and black box systems. Digital Humanities Quarterly, 17(2). https://orcid.org/0000-0001-7271-2160.  

ELMCIP. n. d. “Electronic Literature Knowledge Base.” https://elmcip.net/

OpenAI. 2023. ChatGPT [Large language model]. https://chat.openai.com/chat

Oct 10, 202336:12
Episode 5: AI, Computational Creativity, and Media Production with Drew Keller

Episode 5: AI, Computational Creativity, and Media Production with Drew Keller

Scott Rettberg is back with a new episode of the podcast Off Center. This time he is joined by Drew Keller to discuss computational creativity and storytelling in media production.  

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References

Keller, Drew. 2023. Computational Creativity in Media Production: At the Crossroad of Progress and Peril. [Master’s Thesis] . Download:  https://bora.uib.no/bora-xmlui/handle/11250/3071882

Freedgood, Elaine. 2003. "Fine Fingers: Victorian Handmade Lace and Utopian Consumption." Victorian Studies (Indiana University Press) 45 (4): 625-647. Accessed November 14, 2022. http://www.jstor.com/stable/3829530. 

Microsoft. 2016. PowerPoint. macOS and Windows.  

Adobe Inc. 2023. Photoshop. macOS and Windows. 

OpenAI. 2023. ChatGPT [Large language model]. https://chat.openai.com/chat


+ Announcing the More Than Meets AI exhibition at UC Berkeley's Worth Ryder Gallery

Curated by Jill Miller, Eamon O’Kane, and Scott Rettberg, “More Than Meets AI'' explores artificial intelligence and its role in creativity, narrative, and artistic innovation. This exhibition critically engages with AI by highlighting its new creative possibilities for the arts and literature while also recognizing its significant consequences to our culture and society, reflecting on contemporary AI art’s place in relation to historical work in electronic literature. 

Artists in the exhibition:

Mez Breeze, Edgar Fabian Frias, Micol Hebron, Carl Hugo Hernqvist, David Jhave Johnston, Asma Kazmi, Alison Knowles, Alinta Krauth, Koirus (Linda Kronman and Andreas Zingerle), Patrick Lichty, Theo Lutz, Talan Memmott, Avital Meshi, Jill Miller, Nick Montfort, Jason Nelson, Eamon O'Kane, Mario de la Ossa, Sonja Rappaport, Scott Rettberg, Mario Santamaria, Alex Saum, Sasha Stiles, and Victor H. Yngve

Opening Reception: Wednesday, October 10th, 2023. 5pm - 7pm. Worth Ryder Art Gallery (AAPB 116)

Exhibit Run: October 2nd - October 15, 2023

M, T, TH, F: 12pm - 5pm. W: 1pm - 7pm. Sat: 12pm - 3pm. Closed Sundays.

UC Berkeley, Anthropology + Art Practice Building, Rm 116 (First Floor)


Sep 25, 202333:48
Episode 4: Meme Culture, Social Media, and the January 6th Insurrection with Ashleigh Steele

Episode 4: Meme Culture, Social Media, and the January 6th Insurrection with Ashleigh Steele

In this episode of ‘Off Center’ Scott Rettberg and journalist and digital culture researcher Ashleigh Steele discuss the impact of memes as "preparatory media" for the January 6th insurrection at the US Capitol.  

Sign up for ⁠the CDN newsletter⁠ here. References

Steele, Ashleigh. 2023. Free speech platforms and the impact of the U.S. insurrection: Misinformation in memes. [Master’s Thesis]. 

Petras, George., Loehrke, Janet., Padilla, Ramon., Zarrachina, Javier & Borresen, Jennifer. January 7, 2021. “Timeline: How the storming of the U.S. Capitol unfolded on Jan. 6.” USA Today News. https://eu.usatoday.com/in-depth/news/2021/01/06/dc-protests-capitol-riot-trump-supporters-electoral-college-stolen-election/6568305002/.   

Trump Media & Technology Group. “Truth Social.” Version 2022. Truthsocial.com. https://truthsocial.com/.  

Torba, Andrew. “Gab.” Version 2019. https://gab.com/.  

OpenAI. 2023. ChatGPT [Large language model]. https://chat.openai.com/chat

Barthes, Roland, Annette Lavers, and Colin Smith. 1968. Elements of Semiology / Roland Barthes; Translated from the French by Annette Lavers and Colin Smith. Translated by Annette Lavers and Colin Smith. 1st American edition. New York: Hill and Wang. 

Munn, Luke. 2021. “More Than a Mob: Parler as Preparatory Media for the U.S. Capitol Storming”. First Monday, 26(3). DOI:10.5210/fm.v26i3.11574.  


Sep 12, 202336:16
Episode 3: Artistic Research and Digital Writing, with Jason Nelson

Episode 3: Artistic Research and Digital Writing, with Jason Nelson

In this episode of Off Center, Scott Rettberg and Jason Nelson come together to talk about digital art and poetry, art games, and the bridge to researching Extended Digital Narratives.  

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References

Burning Deck. n. d. “Burning Deck Press.” https://burningdeck.com/.  

ACM SIGGRAPH. n. d. “ACM SIGGRAPH.” https://www.siggraph.org/.  

Electronic Literature Organization. n. d. “Electronic Literature Organization.” https://eliterature.org/.  

Nelson, Jason. 2007. Game, Game, Game and Again Game. Web.  

Brevik, David. 1997. Diablo. Blizzard Entertainment. Microsoft Windows.  

Nelson, Jason. 2010. i made this. you play this. we are enemies. Web.  

Gertrude Street Projection Festival. n. d. “GS.PF.” https://www.gspf.com.au/.  

OpenAI. 2022. Dall∙E 2. https://openai.com/dall-e-2.  

Leishman, Donna. 2005. Deviant. https://tohavetohold.uk/deviant.  

Barthes, Roland. 1957. Mythologies. Les Lettres nouvelles.   


Aug 29, 202334:45
Episode 2: The Electronic Book Review and Building the Field of Electronic Literature, with Joseph Tabbi

Episode 2: The Electronic Book Review and Building the Field of Electronic Literature, with Joseph Tabbi

In this episode, Scott Rettberg is joined by Joseph Tabbi, professor of English at the University of Bergen to discuss the electronic book review, research infrastructure, and electronic literature. 

Sign up for ⁠the CDN newsletter⁠ here.


References

Tabbi, Joseph. 2015. Nobody Grew but the Business: On the Life and Work of William Gaddis. Northwestern University Press. 

Electronic Book Review. n. d. “Electronic Book Review.” https://electronicbookreview.com/.  

Electronic Literature Organisation. n. d. “Electronic Literature Organisation”. https://eliterature.org/.  

Eskelinen, Markku. 2001. Towards computer game studies, Digital Creativity, 12(3), 175-183. https://doi.org/10.1076/digc.12.3.175.3232.  

Fiction Collective 2. n. d. “Fiction Collective 2.” https://fc2.org/.  

Tabbi, Joseph. 2020. Post-Digital: Dialogues and Debates from electronic book review. Bloomsbury Publishing.  

Burdick, Anne & Drucker, Johanna & Lunenfeld, Peter & Presner, Todd & Schnapp, Jeffrey. 2012. Digital Humanities. DIO: 10.7551/mitpress/9248.001.0001. 

NT2. n. d. “NT2 Répertoire Des Arts et Littératures Hypermédiatiques.” https://nt2.uqam.ca/en/search/site.  

Braidotti, R., & Hlavajova, M. 2018. Posthuman glossary. Bloomsbury Publishing. 

Braidotti, R., Jones, E., & Klumbyte, G. 2022. More posthuman glossary. Bloomsbury Publishing. 


Aug 15, 202332:07
Episode 1: Introducing the Center for Digital Narrative, with Jill Walker Rettberg

Episode 1: Introducing the Center for Digital Narrative, with Jill Walker Rettberg

In this first episode of the podcast, Scott Rettberg is joined by his co-director and partner Jill Walker Rettberg. They talk about what has inspired them over the years to start this research Center of Excellence, the concept of "algorithmic narrativity," and some of the research that the Center will focus on including digital narratives in electronic literature, computer games, social media, computational narrative systems, AI, XR and more.

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References

University of Bergen. n. d. “Center for Digital Narrative.” https://www.uib.no/en/cdn.  

Infocom. 1977. Zork. Personal Software. PDP-10 mainframe computer. https://www.pcjs.org/software/pcx86/game/infocom/zork1/.  

Gillespie, W., Rettberg, S., Stratton, D., & Marquadt, F. 1999. The Unknown [Hypertext fiction]. Web. http://unknownhypertext.com/.  

ELMCIP. n. d. “Electronic Literature Knowledge Base.” https://elmcip.net/.  

Strachey, Christopher. 1952. M.U.C. Love Letter Generator. HTML.  

ELMCIP. n. d. “Digital Arts and Culture 1998 Conference.” https://elmcip.net/event/digital-arts-and-culture-1998-conference.  

Kittler, Friedrich, Dorothea von Mücke, and Philippe L. Similon. 1987. “Gramophone, Film, Typewriter.” October 41: 101–18. https://doi.org/10.2307/778332

Jhave Johnston, David. 2019. ReRites. Anteism Books, Montreal. http://glia.ca/rerites/.  

Wittig, Rob. 2022. Netprov: Networked Improvised Literature for the Classroom and Beyond. Amherst College Press. https://doi.org/10.3998/mpub.12387128

University of Bergen. n. d. “Machine Vision.” https://www.uib.no/en/machinevision.  


Aug 02, 202328:37